Acid Dreams

   during the final years of the first great war the core commander left
his home front of core prime and began a search for a new type of world.
a world that the core could once again flourish without arm resistance.
the commander found this world, it was his acid dream.  after scouring the
entire planet the core commander found the ideal home for his new core
contingency, a sector divided by a large gasplant forest with a naturally
defended area to begin the core homeworld anew.  after arm forces had ravished
core prime they began to scoure the galaxy in hopes of decimating the last
of the core. the arm commander soon found the acid dream and the final battle
began.

***
rushers beware - the gasplants in the middle of the map will cause havoc to
your forces.... consider yourself warned
***


   this map is best played with two players, there are starting points
four up to four players but the play becomes unbalacened in a four way ffa.
two on two teams works well as long as the players are able to secure a side
of the map, i.e all the top, all the bottom all left or all right.  if a team
is placed diagal from each other the play will be unbalaced do to map desing.
   i am a rush/porc by nature and needed a new challenge in total annihilation
so i desinged acid dreams, it would be a rush/porcs dream map with the natural
walls for base defense and the wide open spaces if the starting points were
different and the gasplant forest didn't exist, but like i said, i wanted a
challenge...

   well i hope you enjoy this map just as much as i do, happy gaming and if you
have any questions please email or icq me, see ya


Author:		kz
		kz@jps.net
	icq:	12598782
Size: 		19x19
Unzipped: 	3.66 megs